PUBLICATIONS

Full articles in refereed journals (* indicates primary author) (# indicates graduate student) (+ indicates undergraduate student)

(1)                 Yoo# *, I., Vanek#, J., Benes, B., Adamo-Villani, N. (in review).  Sketching  Human Character Animations by Composing Sequences form Large  Motion Database. The Visual Computer

(2)                 Dib*, H., Adamo-Villani, N., Garver+, S. (in review). A software tool for learning differential leveling: Design and Initial Findings. Advances in Engineering Education (AEE)

(3)                 Adamo-Villani*, N., Oania# , M, Cooper, S. (accepted – in press) Using a Serious Game Approach to Teach Secure Coding in Introductory Programming: Development and Initial Findings. Journal of Educational Technology Systems (JETS)

(4)                 Adamo-Villani*, N., Popescu, V. &Lestina+, J. (accepted - in press). A non-expert user interface for posing signing avatars: design and initial evaluation. Disability and Rehabilitation: Assistive Technology.

(5)                 Dib*, H., Adamo-Villani, N. & Issa Raja R. (accepted – in press). A GIS - Based Visual Information model for Building Construction Project Management. International Journal of Construction Management (IJCM).

(6)                 Dib*, H. & Adamo-Villani, N. (2011). An innovative software application for Surveying Education. Journal of Computer Applications in Engineering Education. Wiley Publishing. Early view available at: http://onlinelibrary.wiley.com/doi/10.1002/cae.20580/pdf

(7)                 Dib*, H. &Adamo-Villani, N. (2011). An e-tool for undergraduate surveying education: design and evaluation. ICST Transactions on e-Education and e-Learning, July–September 2011 | Volume 11 | Issues 7–9 | e5.

(8)                 Richardson*, J. &Adamo-Villani, N. (2010). A Virtual Embedded Microcontroller Laboratory for Undergraduate Education: Development and Evaluation. Engineering Design Graphics Journal, 74(3), 1-12.

(9)                 Adamo-Villani*, N. & Wilbur, R. (2010). Software for Math and Science Education for the Deaf. Disability and Rehabilitation: Assistive Technology, 5(2), 115-124.

(10)             Popescu*, V., Rosen#, P. & Adamo-Villani, N. (2009). The Graph Camera. ACM Transactions on Computer Graphics, article number 158.  (Also presented at SIGGRAPH Asia 2009).

(11)             Adamo-Villani*, N. (2009). 3D rendering of American Sign Language finger-spelling: a comparative study of two animation techniques. International Journal of Humanities and Social Sciences 3(4), 318-323.

(12)             Dyer*#, S. & Adamo-Villani, N. (2008). Animated versus static user interfaces: a study of Mathsigner. IJHSS - International Journal of Humanities and Social Sciences, 2(2), 118-123.

(13)             Adamo-Villani*, N. & Wilbur, R. (2008). Two Novel Technologies for Accessible Math and Science Education. IEEE Multimedia – Special Issue on Accessibility, October -December 2008, 38-46.

(14)             Adamo-Villani*, N. & Jones#, D. (2007). Travel in immersive virtual learning environments: a user study with children. IADIS International Journal on Computer Science and Information Systems (IJCSIS), 2(2), 151-161.

(15)             Adamo-Villani*, N. (2006). A virtual learning environment for deaf children: design and evaluation. IJSS – International Journal of Social Sciences, 2 (2), 124-129.

(16)             Adamo-Villani*, N. & Beni, G. (2006). Sign language subtitling by highly comprehensible ‘semantroids’. Journal of Educational Technology Systems, 35(1), 61-86.

(17)             Beni*, G., & Adamo-Villani, N. (2006) Semantic intensity: A measure of visual relevance. Journal of INFORMATION, 9(3), 437-468.

(18)             Adamo-Villani*, N., Beni, G., & White+, J. (2005). EMOES: Eye Motion and Ocular Expression Simulator. IJIT – International Journal of Information Technology, 2(3), 170-176.

(19)             Adamo-Villani*, N., & Beni, G. (2005). An interactive computer animation method for learning instrument grasp. Journal of INFORMATION, 8(1), 89-108.

(20)             Adamo-Villani*, N., Doublestein+, J., & Martin+, Z. (2005). Sign language for K-8 mathematics by 3D interactive animation. Journal of Educational Technology Systems, 33(3), 243-259.

(21)             Adamo-Villani*, N., & Beni, G. (2004). A new method of hand gesture configuration and animation. Journal of INFORMATION, 7 (3), 367-386.

(22)             Adamo-Villani*, N., & Beni, G. (2004). Automated fingerspelling by highly realistic 3D animation. British Journal of Educational Technology, 35 (3), 345-362.

Refereed conference or symposium proceedings

(1)                 Dib*, H., Adamo-Villani, N., Garver+, S. (accepted). An interactive virtual environment for learning differential leveling. Proc. of WCIT 2012 – 3rd World Conference on Information Technology, Nov. 2012, Barcelona, Spain

(2)                 Adamo-Villani*, N., Cutler#, R., Haley-Hermiz# , T., Cutler, A+. (in review). Using a serious game approach to teach ‘operator precedence’ to introductory programming students. Proc. of GRAPP 2013 – 8th International Conference on Computer Graphics Theory and Applications, Feb. 2013, Barcelona, Spain

(3)                 Dib*, H., Adamo-Villani, N. (2012). A serious game for learning sustainable design and LEED concepts. Proceedings of 2012 ASCE International Conference on Computing in Civil Engineering, June 17-20, 2012. Clearwater Beach, FL.

(4)                 Adamo-Villani*, N., Oania#, M., Brown#, J. Whittinghill, D. & Cooper, S. (2012). Building a serious game to teach secure coding in introductory programming courses. Proceedings of Eurographics 2012 - Educators, Cagliari, Italy. EG Digital Library.

(5)                 Adamo-Villani*, N., &  Popescu, V. (2012). A novel user interface for posing signing avatars. Proceedings of CSUN 2012 - The 27th Annual International Technology & Persons with Disabilities Conference, February-March 2012, San Diego, CA .

(6)                 Adamo-Villani*, N., Kasenga+, J., Jen+, T. & Colbourn+, B. (2011). The Effect of Ambient Occlusion Shading on Perception of Sign Language Animations. Proceedings. of ICCEIT 2011, Nov. 28-30, Venice, Italy, 1840-1844.

(7)                 Dib*, H., Adamo-Villani, N. &Issa, R. (2011). A GIS-based Integrated Information Model to Improve Building Construction Management: Design and Initial Evaluation. Proceedings of CONVR 2011 International Conference on Construction Applications of Virtual Reality, Germany, 769-781.

(8)                 Dib*, H. & Adamo-Villani, N. (2011). An e-tool for assessing undergraduate students’ learning of surveying concepts and practices. Proceedings of IT Revolutions 2011, 23-25 March 2011, Cordoba, Spain. Springer Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering. (in press)

(9)                 Adamo-Villani*, N., Hayward+, K., Lestina+, J. &Wilbur, R. (2010). Effective animation of sign language with prosodic elements. Proceedings of Siggraph 2010 – Talks, July 2010, Los Angeles. ACM Digital Library.

(10)             Hayward*+, K., Adamo-Villani, N. & Lestina+, J. (2010).  A computer animation system for creating deaf-accessible math and science curriculum materials. Proceedings of Eurographics 2010 – Education Papers, May 2010, Norrkoping, Sweden. EG Digital Library.

(11)             Dib*, H. & Adamo-Villani, N. (2010). Assessing the effectiveness of Virtual Environments for learning the fundamentals of Surveying and Construction Layout: initial findings. Proceedings of CIB 2010 Conference, November 2010, Cairo, Egypt. Paper w78-2010-79.

(12)             Dib*, H., Adamo-Villani, N., Crawford, W. & Keith, D. (2010). Virtual Reality for learning construction surveying. Proceedings of ICCCBE 2010 – International Conference on Computing in Civil and Building Engineering, June - July, 2010, Nottingham, UK. Paper 293, 585-591.

(13)             Adamo-Villani*, N. & E. Johnson# (2010). Virtual Heritage Applications: the 3D tour of MSHHD. Proceedings of ICCSIT 2010 - International Conference on Computer Science and Information Technology, April 28-30, Rome, Italy, 666-671.

(14)             Johnson*#, E. &Adamo-Villani, N. (2010). A study of the effects of immersion on short-term spatial memory, Proceedings of ICCSIT 2010 - International Conference on Computer Science and Information Technology, April 28-30, Rome, Italy, 582-587.

(15)             Abe-Harris*, L. & Adamo-Villani, N. (2009). Effects of Culture on the Pre-Production Design of The HIV Game. Proceedings of Siggraph Asia 2009 - Educators, Yokohama, Japan. ACM Digital Library.

(16)             Clase*, K., Adamo-Villani, N., Gooding#, L., Yadav, A., Karpicke, J. & Gentry, M. (2009). Exploring the use of interactive virtual environments for enhancing student creativity in synthetic biology. Gordon Research Conference - Visualization in Science and Education, 26-31 July, Oxford, UK.

(17)             Adamo-Villani*, N., Wilbur, R., Eccarius, P. & Abe-Harris, L. (2009). Effects of character geometric model on the perception of sign language animation. Proceedings of IV09 -13th International Conference on Information Visualisation, 14-17 July, Barcelona, 72-75. IEEE Digital Library.

(18)             Adamo-Villani*, N. (2009). Digital and Virtual Architecture: a review of two projects. Proceedings of Digital Humanities 2009, 22-25 June, University of Maryland, 49-51.

(19)             Adamo-Villani*, N., Johnson#, E. & Penrod+, T. (2009). Virtual Reality on the Web: the 21st Century Project. Proceedings. of m-ICTE 2009 -V Int. Conf. on Multimedia and Information and Communication Technologies in Education, 22-24 April, Lisbon, 622-626.

(20)             Clase*, K., Adamo-Villani, N., Gooding#, L. &Yadav, A. (2009). Enhancing Creativity in Synthetic Biology with Interactive Virtual Environments. Proceedings of FIE 2009, 18-21 October, San Antonio, TX. IEEE Digital Library, Article T3D-1.

(21)             Adamo-Villani*, N. (2008). 3D rendering of American Sign Language finger-spelling: a comparative study of two animation techniques. Proceedings of ICCIT 2008 - 5th International Conference on Computer and Instructional Technologies, 29-31 October 2008, Venice, Italy, Vol. 34,  808- 812.

(22)             Fiamma*, P. & Adamo-Villani, N. (2008). Virtual Reality Technology in Museums: an Immersive Exhibit for the "Museo Leonardiano". Proceedings of VSMM08 - Conference on Virtual Systems and MultiMedia dedicated to Digital Heritage, 20-26 October 2008, Cyprus, 261-267.

(23)             Adamo-Villani*, N., Arns, L., Braun, D., Moreland#, J. & Sozen, M. (2008). Samarkand on the Euxine: The Cyber City of the Future. TeraGrid '08 - the 3rd Annual TeraGrid Conference, 9-13 June 2008, Las Vegas. Visualization Gallery Entry 13.

(24)             Rosen*#, P., Popescu, V. & Adamo-Villani, N. (2008). The Graph Camera. Proceedings of Siggraph 2008 - Late-breaking work. ACM Digital Library.

(25)             Adamo-Villani*, N., Wilbur, R. & Wasburn, M. (2008). Gender differences in usability and enjoyment of VR educational games: a study of SMILE™. Proceedings of 12th International Conference on Information Visualization (IV08), 114-119. IEEE Digital Library.

(26)             Adamo-Villani*, N. & Wilbur, R. (2008). Effects of platform (immersive versus non-immersive) on usability and enjoyment of a virtual learning environment for deaf and hearing children. Proceedings of EGVE 2008 – 14th Eurographics Symposium on Virtual Environments- poster papers, May 2008, Eindhoven, The Netherlands. EG Digital Library.

(27)             Dyer*#, S. & Adamo-Villani, N. (2008). Animated versus static user interfaces: a study of Mathsigner™.  Proceedings of ICEIT 2008- 5th  International Conference on Education and Information Technologies, 25-27 April 2008, Rome, Italy, 457-462.

(28)             Adamo-Villani*, N., Heisler#, J. & Arns, L. (2007). Two gesture recognition systems for immersive math education for the Deaf. ACM Proceedings of IMMERSCOM 2007, 10-12 October 2007, Verona, Italy. ACM Digital Library.

(29)             Adamo-Villani*, N. & Wilbur, R. (2007). An immersive game for K-5 math and science education. Proceedings of 11th International Conference on Information Visualization (IV07), 2-6 July 2007, Zurich, 921-924. IEEE Digital Library.

(30)             Adamo-Villani*, N. & Wilbur, R. (2007). Novel approaches to Deaf education. Proceedings of NSF First International Conference on Technology-Based Learning with Disability (LWD-07), 19-20 July 2007, 13-21, Dayton, OH. Dayton, OH: Wright State University and the National Science Foundation.

(31)             Adamo-Villani*, N. & Wright+, K. (2007). SMILE: an immersive learning game for deaf and hearing children. Proceedings of SIGGRAPH 2007- Educators, 5-10 August 2007, San Diego. ACM Digital Library.

(32)             Adamo-Villani*, N., & Jones#, D. (2007). Travel in SMILE: A study of two immersive motion control techniques. Proceedings of IADIS International Conference on Computer Graphics and Visualization 2007, 5-7 July 2007, Lisbon, 43-49.

(33)             Adamo-Villani*, N., Benes, B. & Brisbin#, M. (2006). A natural interface for sign language mathematics. Proceedings of 2nd International Symposium on Visual Computing (ISVC 2006), 6-8 November 2006, Lake Tahoe, 1, 70-79. Springer-Verlag Lecture Notes in Computer Science.

(34)             Richardson*, J., Adamo-Villani, N. Carpenter#, E., & Moore, G. (2006). Designing and implementing a virtual 3D microcontroller laboratory environment. Proceedings of 2006 Frontiers in Education Conference (FIE 2006), 28-30 October 2006, San Diego. IEEE Digital Library, Article M1D-1.

(35)             Adamo-Villani*, N., Carpenter#, E. & Arns, L. (2006). An immersive virtual environment for learning sign language mathematics. Proceedings of SIGGRAPH 2006 - Educators, 30 July - 3 August 2006, Boston. ACM Digital Library.

(36)             Adamo-Villani*, N., Carpenter#, E. & Arns, L. (2006). 3D sign language mathematics in immersive environment. Proceedings of 15th International Conference on Applied Simulation and Modeling (ASM 2006), 26-28 June 2006, Rhodes, 382-387. Calgary, AB: ACTA Press.

(37)             Adamo-Villani*, N., Richardson J., Carpenter#, E. & Moore, G. (2006). A photorealistic 3D virtual laboratory for undergraduate instruction in microcontroller technology. Proceedings of SIGGRAPH 2006 - Educators, 30 July - 3 August 2006, Boston. ACM Digital Library.

(38)             Adamo-Villani*, N., Beni, G. & White+, J. (2005). 3D simulator of ocular motion and expressions. Proceedings of VI International Conference on Enformatika, Systems Sciences and Engineering (ESSE 2005)-Transactions on Enformatika, 26-28 October 2005, Budapest, Hungary, 8, 122-127. Istanbul, Turkey: International Academy of Sciences.

(39)             Fiala*#, P. & Adamo-Villani, N. (2005). ARpm: An Augmented Reality interface for polygonal modeling. Proceedings of 4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 5-8 October 2005, Vienna, Austria, 196-197. IEEE Digital Library.

(40)             Adamo-Villani*, N. & Beni, G. (2005). Sign language subtitling. Proceedings of SIGGRAPH 2005 – Educators, 31 July – 4 August 2005, Los Angeles. ACM Digital Library.

(41)             Adamo-Villani*, N. & Beni, G. (2005). Reconfigurable keyboard for gesture control. Proceedings of 11th International Conference on Human-Computer Interaction (HCI International 2005), 22-27 July 2005, Las Vegas, on CD. Saint Louis, MO: Mira Digital Publishing.

(42)             Adamo-Villani*, N. & Beni, G. (2004). Keyboard-controlled signing semantroid. Proceedings of 8th International Conference on Control, Automation, Robotics and Vision (ICARCV04), 6-9 December, Kunming, China, 741-746. IEEE Digital Library.

(43)             Adamo-Villani*, N. & Beni, G. (2004). Grasp and release using keyboard user interface. Proceedings of International Conference on Intelligent Manipulation and Grasping (IMG04), 1-2 July 2004, Italy, 72-76. Italy: University of Genova, Department of Mechanics and Machine Design.

(44)             Adamo-Villani*, N., Gooding#, L. & Bartek+, J. (2004). 3D animation illustrating receptor-targeted therapeutics. Proceedings of 8th International Conference on Information Visualization-Animation Festival (IV04), 14-16 July 2004, London, on DVD.

(45)             Adamo-Villani*, N., Doublestein+, J. & Martin+, Z. (2004). The MathSigner: An interactive learning tool for American Sign Language K-3 mathematics. Proceedings of 8th International Conference on Information Visualization (IV04), 14-16 July 2004, London, 713-716. IEEE Digital Library.

(46)             Adamo-Villani*, N. & Beni, G. (2004). Keyboard encoding of facial expressions. Proceedings of 8th International Conference on Information Visualization-HCI symposium (IV04), 14-16 July 2004, London, 324-328. IEEE Digital Library.

(47)             Adamo-Villani*, N., Chourasia#, A. & Cory, C. (2004). Production interface for web deliverable interactive 3D facial animation. Proceedings of 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG-04), 2-6 February 2004, Czech Republic, on CD, Vol. 12. Plzen, Czech Republic: UNION Agency-Science Press.

(48)             Adamo-Villani*, N. & Beni, G. (2003). Design and benchmarking of human-computer interface for keyboard encoding of hand gestures. Proceedings of First International Workshop on Interactive Rich Media Content Production: Architectures, Technologies, Applications, Tools, 9-10 October 2003, Switzerland, 149-159. Lausanne: EPFL.

(49)             Adamo-Villani*, N. & Beni, G. (2003). Keyboard encoding of hand gestures. Proceedings of 10th International Conference on Human-Computer Interaction (HCI International 2003), 22-27 June 2003, Crete, 2, 571-575. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

(50)             Adamo-Villani*, N. & Beni, G. (2002). Teaching mathematics in sign language by 3D computer animation. Proceedings of International Conference on Information and Communication Technologies (ICTE 2002), 13-16 November 2002, Spain, 2, 918-921. Badajoz, Spain: Sociedad de la Information.

Conference summaries or abstracts

(1)           Adamo-Villani*, N. & Wilbur, R. (2010). Accessible Mathematics for Young Deaf Children. Proceedings of Technology and Deaf Education International Symposium, June 21 - 23, 2010, RIT-NTID, Rochester, NY.

 (2)          Adamo-Villani*, N. (2009). Virtual Reality and Cultural Heritage: the Muscatatuck project. Proceedings of CAA 2009 - 37th international conference on Computer Applications and Quantitative Methods in Archaeology, March 22-26, Williamsburg, Virginia, 272-273.

  (3)         Giasolli*, R., Adamo-Villani, N. & Barton, M. (2008). The 21st Century World. COMS 2008  International Conference on Commercialization of micro and nano systems , 31 August - 4 September, Puerto Vallarta, Mexico, Animation entry with presentation.

(4)           Adamo-Villani*, N., Wilbur, R. (2008). Software for math education for the Deaf. NSF Joint Annual Meeting (JAM) 2008, June 16-19, Washington DC.

Chapters in books

(1)           Adamo-Villani, N., Clase, K., Heyden, R. & Wiecha, J. (2011). Web-based 3D Virtual Learning Environments. In: Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies. Hai-Jew, Shalin (Ed.). IGI Global Publishing, Ch. 6, 95-118.

(2)           Adamo-Villani, N. & Hayward+, K. (2010). Signing Avatars. In: Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends; Hai-Jew, Shalin (Ed.). IGI Global Publishing, Ch. 13, 249-267.

(3)           Bertoline, G., Hartman, N. & Adamo-Villani, N. (2009). Computer Aided-Design, Computer-Aided Engineering and Visualization. In: Springer Handbook of Automation; Nof, Shimon, Y. (Ed.). Ch. 37, 639-651.