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Publications

2021

  1. Recognizing the emotional state of human and virtual instructors. (2021). Computers in Human Behavior, 114, 106554. https://doi.org/10.1016/j.chb.2020.106554

2020

  1. Guo, J., Jiang, H., Benes, B., Deussen, O., Zhang, X., Lischinski, D., & Huang, H. (2020). Inverse Procedural Modeling of Branching Structures by Inferring L-Systems. ACM Trans. Graph., 39(5). https://doi.org/10.1145/3394105
  2. Graciano, A., Rueda-Ruiz, A. J., Pospisil, A., Bittner, J., & Benes, B. (2020). QuadStack: An Efficient Representation andDirect Rendering of Layered Datasets. IEEE Transactions on Visualization and Computer Graphics, 1–1. https://doi.org/10.1109/TVCG.2020.2981565
  3. Krs, V., Mech, R., Gaillard, M., Carr, N., & Benes, B. (2020). PICO: Procedural Iterative Constrained Optimizer for Geometric Modeling. IEEE Transactions on Visualization and Computer Graphics, 1–1. https://doi.org/10.1109/TVCG.2020.2995556
  4. Guehl, P., Allegre, R., Dischler, J.-M., Benes, B., & Galin, E. (2020). Semi-Procedural Textures Using Point Process Texture Basis Functions. Computer Graphics Forum, 39(4), 159–171. https://doi.org/10.1111/cgf.14061
    Honorable mention from the Best Papers Committee
  5. Benes, B., Guan, K., Lang, M., Long, S. P., Lynch, J. P., Marshall-Colón, A., Peng, B., Schnable, J., Sweetlove, L. J., & Turk, M. J. (2020). Multiscale computational models can guide experimentation and targeted measurements for crop improvement. The Plant Journal, 103(1), 21–31. https://doi.org/10.1111/tpj.14722
  6. Gazo, R., Vanek, J., Abdul-Massih, M., & Benes, B. (2020). A fast pith detection for computed tomography scanned hardwood logs. Computers and Electronics in Agriculture, 170, 105107. https://doi.org/10.1016/j.compag.2019.105107
  7. Escobar-Castillejos, D., Noguez, J., Bello, F., Neri, L., Magana, A. J., & Benes, B. (2020). A Review of Training and Guidance Systems in Medical Surgery. Applied Sciences, 10(17), 5752. https://doi.org/10.3390/app10175752
  8. Mathew, T., Benes, B., & Aliaga, D. (2020). Interactive Inverse Spatio-Temporal Crowd Motion Design. In Symposium on Interactive 3D Graphics and Games. Association for Computing Machinery. https://doi.org/10.1145/3384382.3384528
  9. Yoo, I., Fišer, M., Hu, K., & Benes, B. (2020). Character Animation in Function Space. The Visual Computer, 1432–2315. https://doi.org/10.1007/s00371-020-01840-6
    The Best Paper of GRAPP 2019
  10. Mathew, C. D. T., Benes, B., & Aliaga, D. G. (2020). An output-driven approach to design a swarming model for architectural indoor environments. Computers & Graphics, 87, 103–110. https://doi.org/10.1016/j.cag.2020.02.003
  11. Strnad, D., Štefan Kohek, Benes, B., Kolmanič, S., & Žalik, B. (2020). A framework for multi-objective optimization of virtual tree pruning based on growth simulation. Expert Systems with Applications, 162, 113792. https://doi.org/10.1016/j.eswa.2020.113792
  12. Gazo, R., Vanek, J., Abdul_Massih, M., & Benes, B. (2020). A fast pith detection for computed tomography scanned hardwood logs. Computers and Electronics in Agriculture, 170, 105107. https://doi.org/https://doi.org/10.1016/j.compag.2019.105107
  13. Zhou, W., Cheng, J., Lei, X., Benes, B., & Adamo, N. (2020). Deep Learning-Based Emotion Recognition from Real-Time Videos. In M. Kurosu (Ed.), Human-Computer Interaction. Multimodal and Natural Interaction (pp. 321–332). Springer International Publishing. https://doi.org/10.1007/978-3-030-49062-1_22
  14. Cheng, J., Zhou, W., Lei, X., Adamo, N., & Benes, B. (2020). The Effects of Body Gestures and Gender on Viewer’s Perception of Animated Pedagogical Agent’s Emotions. In M. Kurosu (Ed.), Human-Computer Interaction. Multimodal and Natural Interaction (pp. 169–186). Springer International Publishing. https://doi.org/10.1007/978-3-030-49062-1_11
  15. Hauser, H., & Benes, B. (2020). Computer Graphics Forum Editorial. Computer Graphics Forum, 39(1), 5–6. https://doi.org/10.1111/cgf.13901

2019

  1. Peytavie, A., Dupont, T., Guérin, E., Cortial, Y., Benes, B., Gain, J., & Galin, E. (2019). Procedural Riverscapes. Computer Graphics Forum, 38(7), 35–46. https://doi.org/10.1111/cgf.13814
  2. Galin, E., Guérin, E., Peytavie, A., Cordonnier, G., Cani, M.-P., Benes, B., & Gain, J. (2019). A Review of Digital Terrain Modeling. Computer Graphics Forum, 38(2), 553–577. https://doi.org/10.1111/cgf.13657
  3. Gaillard, M., Benes, B., Guérin, E., Galin, E., Rohmer, D., & Cani, M.-P. (2019). Dendry: A Procedural Model for Dendritic Patterns. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 16:1–16:9. https://doi.org/10.1145/3306131.3317020
  4. Kang, H., Zhang, J., Li, H., Lin, Z., Rhodes, T. J., & Benes, B. (2019). LeRoP: A Learning-Based Modular Robot Photography Framework. In https://arxiv.org/abs/1911.12470.
  5. Shaik, A. R., Brinkman, D., Sankin, I., Ringhofer, C., Krasikov, D., Kang, H., Benes, B., & Vasileska, D. (2019). PVRD-FASP: A Unified Solver for Modeling Carrier and Defect Transport in Photovoltaic Devices. IEEE Journal of Photovoltaics, 9(6), 1602–1613.
  6. Yuksel, T., Walsh, Y., Magana, A. J., Nova, N., Krs, V., Ngambeki, I., Berger, E. J., & Benes, B. (2019). Visuohaptic experiments: Exploring the effects of visual and haptic feedback on students’ learning of friction concepts. Computer Applications in Engineering Education, 27(6), 1376–1401. https://doi.org/10.1002/cae.22157
  7. Rajasekaran, S. D., Kang, H., Benes, B., Čadı́k Martin, Galin, E., Guérin, E., Peytavie, A., & Slavı́k Pavel. (2019). PTRM: Perceived Terrain Realism Metrics. ArXiv Preprint ArXiv:1909.04610.
  8. Wu, F., Gazo, R., Haviarova, E., & Benes, B. (2019). Efficient Project Gradient Descent for Ensemble Adversarial Attack. ArXiv Preprint ArXiv:1906.03333.
  9. Yeum, C. M., Dyke, S. J., Benes, B., Hacker, T., Ramirez, J., Lund, A., & Pujol, S. (2019). Postevent Reconnaissance Image Documentation Using Automated Classification. Journal of Performance of Constructed Facilities, 33(1), 04018103. https://doi.org/10.1061/(ASCE)CF.1943-5509.0001253
  10. Yoo, I., Fišer, M., Hu, K., & Benes, B. (2019). Character Motion in Function Space. GRAPP 2019.
    Best Paper of GRAPP 2019

2018

  1. Cordonnier, G., Cani, M.-P., Benes, B., Braun, J., & Galin, E. (2018). Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology. IEEE Transactions on Visualization and Computer Graphics, 24(5), 1756–1769. https://doi.org/10.1109/TVCG.2017.2689022
  2. Cordonnier, G., Ecormier, P., Galin, E., Gain, J., Benes, B., & Cani, M.-P. (2018). Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches. Computer Graphics Forum, 37(2), 497–509. https://doi.org/10.1111/cgf.13379
  3. Demir, I., Aliaga, D. G., & Benes, B. (2018). Near-convex decomposition and layering for efficient 3D printing. Additive Manufacturing, 21, 383–394. https://doi.org/https://doi.org/10.1016/j.addma.2018.03.008
  4. Kang, H., Li, H., Zhang, J., Lu, X., & Benes, B. (2018). FlyCam: Multitouch Gesture Controlled Drone Gimbal Photography. IEEE Robotics and Automation Letters, 3(4), 3717–3724. https://doi.org/10.1109/LRA.2018.2856271
  5. Gazo, R., Wells, L., Krs, V., & Benes, B. (2018). Validation of automated hardwood lumber grading system. Computers and Electronics in Agriculture, 155, 496–500. https://doi.org/https://doi.org/10.1016/j.compag.2018.06.041
  6. Wells, L., Gazo, R., Re, R. D., Krs, V., & Benes, B. (2018). Defect detection performance of automated hardwood lumber grading system. Computers and Electronics in Agriculture, 155, 487–495. https://doi.org/https://doi.org/10.1016/j.compag.2018.09.025
  7. Galicia, J. A. G., & Benes, B. (2018). Improving printing orientation for Fused Deposition Modeling printers by analyzing connected components. Additive Manufacturing, 22, 720–728. https://doi.org/https://doi.org/10.1016/j.addma.2018.06.007
  8. Neri, L., Magana, A. J., Noguez, J., Yoselin, W., Alejandro, G.-N., Victor, R.-R., & Bedrich, B. (2018). Visuo-haptic Simulations to Improve Students’ Understanding of Friction Concepts. 2018 IEEE Frontiers in Education Conference (FIE), 1–6. https://doi.org/10.1109/FIE.2018.8658439
  9. Walsh, Y., Magana, A. J., Quintana, J., Krs, V., Coutinho, G., Berger, E., Ngambeki, I. B., Efendy, E., & Benes, B. (2018). Designing a Visuohaptic Simulation to Promote Graphical Representations and Conceptual Understanding of Structural Analysis. 2018 IEEE Frontiers in Education Conference (FIE), 1–7. https://doi.org/10.1109/FIE.2018.8658885
  10. Skorkovská, V., Kolingerová, I., & Benes, B. (2018). A Simple and Robust Approach to Computation of Meshes Intersection. VISIGRAPP (1: GRAPP), 175–182.
  11. Felkel, P., Magana, A. J., Folta, M., Sears, A. G., & Benes, B. (2018). I3T: Using Interactive Computer Graphics to Teach Geometric Transformations. In F. Post & J. Žára (Eds.), EG 2018 - Education Papers. The Eurographics Association. https://doi.org/10.2312/eged.20181000
  12. Yeum, C. M., Dyke, S., Benes, B., Hacker, T., Ramírez, J., Lund, A., Sim, C., & Pujol, S. (2018). Automating Visual Data Processing to Suupport Post-Earthquake Reconnaissance.

2017

  1. Krs, V., Yumer, E., Carr, N., Benes, B., & Měch Radomı́r. (2017). Skippy: Single View 3D Curve Interactive Modeling. ACM Trans. Graph., 36(4), 128:1–128:12. https://doi.org/10.1145/3072959.3073603
  2. Cordonnier, G., Galin, E., Gain, J., Benes, B., Guérin, E., Peytavie, A., & Cani, M.-P. (2017). Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation. ACM Trans. Graph., 36(4), 134:1–134:12. https://doi.org/10.1145/3072959.3073667
  3. Pirk, S., Krs, V., Hu, K., Rajasekaran, S. D., Kang, H., Yoshiyasu, Y., Benes, B., & Guibas, L. J. (2017). Understanding and Exploiting Object Interaction Landscapes. ACM Trans. Graph., 36(3). https://doi.org/10.1145/3083725
  4. Guérin, É., Digne, J., Galin, É., Peytavie, A., Wolf, C., Benes, B., & Martinez Benoı̂t. (2017). Interactive Example-based Terrain Authoring with Conditional Generative Adversarial Networks. ACM Trans. Graph., 36(6), 228:1–228:13. https://doi.org/10.1145/3130800.3130804
  5. Hu, K., Yan, D., Bommes, D., Alliez, P., & Benes, B. (2017). Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement. IEEE Transactions on Visualization and Computer Graphics, 23(12), 2560–2573. https://doi.org/10.1109/TVCG.2016.2632720
  6. Hädrich, T., Benes, B., Deussen, O., & Pirk, S. (2017). Interactive modeling and authoring of climbing plants. Computer Graphics Forum, 36(2), 49–61. https://doi.org/10.1111/cgf.13106
    Honorable mention from the Best Papers Committee
  7. Abdul-Massih, M., Yoo, I., & Benes, B. (2017). Motion Style Retargeting to Characters With Different Morphologies. Computer Graphics Forum, 36(6), 86–99. https://doi.org/10.1111/cgf.12860
  8. Lee, T., Patil, S., Ramalingam, S., Taguchi, Y., & Benes, B. (2017). Barcode: Global Binary Patterns for Fast Visual Inference. 2017 International Conference on 3D Vision (3DV), 630–639. https://doi.org/10.1109/3DV.2017.00077
  9. Marshall-Colon, A., Long, S. P., Allen, D. K., Allen, G., Beard, D. A., Benes, B., von Caemmerer, S., Christensen, A. J., Cox, D. J., Hart, J. C., Hirst, P. M., Kannan, K., Katz, D. S., Lynch, J. P., Millar, A. J., Panneerselvam, B., Price, N. D., Prusinkiewicz, P., Raila, D., … Zhu, X.-G. (2017). Crops In Silico: Generating Virtual Crops Using an Integrative and Multi-scale Modeling Platform. Frontiers in Plant Science, 8, 786. https://doi.org/10.3389/fpls.2017.00786
  10. Fišer, M., Ravi, J., Benes, B., Shi, B., & Hirst, P. (2017). IMapple: a source-sink developmental model for’Golden Delicious’ apple trees. Acta Hortic, 51–60. https://doi.org/doi.org/10.17660/ActaHortic.2017.1160.8
  11. Yuksel, T., Walsh, Y., Krs, V., Benes, B., Ngambeki, I. B., Berger, E. J., & Magana, A. J. (2017). Exploration of affordances of visuo-haptic simulations to learn the concept of friction. 2017 IEEE Frontiers in Education Conference (FIE), 1–9. https://doi.org/10.1109/FIE.2017.8190471
  12. Yeum, C. M., Dyke, S. J., Benes, B., Hacker, T., Ramirez, J., Lund, A., & Pujol, S. (2017). Rapid, Automated Post-Event Image Classification and Documentation. 7th Int’l Conference on Advances in Experimental Structural Engineering.
  13. Magana, A., Sanchez, K., Shaikh, U., Jones, G., Tan, H., Guayaquil, A., & Benes, B. (2017). Exploring Multimedia Principles for Supporting Conceptual Learning of Electricity and Magnetism with Visuohaptic Simulations. Computers in Education Journal, 8(2), 9–23.
  14. Shaikh, U. A. S., Magana, A. J., Neri, L., Escobar-Castillejos, D., Noguez, J., & Benes, B. (2017). Undergraduate students’ conceptual interpretation and perceptions of haptic-enabled learning experiences. International Journal of Educational Technology in Higher Education, 14(1), 15. https://doi.org/10.1186/s41239-017-0053-2
  15. Benes, B., Kasik, D. J., Li, W., & Zhang, H. (2017). Computational Design and Fabrication. IEEE Computer Graphics and Applications, 37(3), 32–33. https://doi.org/10.1109/MCG.2017.50
  16. Demir, I., Aliaga, D. G., & Benes, B. (2017). Proceduralization of urban models. 2017 25th Signal Processing and Communications Applications Conference (SIU), 1–4. https://doi.org/10.1109/SIU.2017.7960418
  17. Walsh, Y., Magana, A. J., Yuksel, T., Krs, V., Ngambeki, I. B., Berger, E. J., & Benes, B. (2017). Board# 39: Identifying Affordances of Physical Manipulative Tools for the Design of Visuo-haptic Simulations. 2017 ASEE Annual Conference & Exposition.

2016

  1. Nishida, G., Garcia-Dorado, I., Aliaga, D. G., Benes, B., & Bousseau, A. (2016). Interactive Sketching of Urban Procedural Models. ACM Trans. Graph., 35(4), 130:1–130:11. https://doi.org/10.1145/2897824.2925951
  2. Zhao, H., Gu, F., Huang, Q.-X., Garcia, J., Chen, Y., Tu, C., Benes, B., Zhang, H., Cohen-Or, D., & Chen, B. (2016). Connected Fermat Spirals for Layered Fabrication. ACM Trans. Graph., 35(4), 100:1–100:10. https://doi.org/10.1145/2897824.2925958
  3. Aliaga, D. G., Demir, İ., Benes, B., & Wand, M. (2016). Inverse Procedural Modeling of 3D Models for Virtual Worlds. ACM SIGGRAPH 2016 Courses, 16:1–16:316. https://doi.org/10.1145/2897826.2927323
  4. Pirk, S., Benes, B., Ijiri, T., Li, Y., Deussen, O., Chen, B., & Měch, R. (2016). Modeling Plant Life in Computer Graphics. ACM SIGGRAPH 2016 Courses, 18:1–18:180. https://doi.org/10.1145/2897826.2927332
  5. Grosbellet, F., Peytavie, A., Guérin, É., Galin, E., Mérillou, S., & Benes, B. (2016). Environmental Objects for Authoring Procedural Scenes. Computer Graphics Forum, 35(1), 296–308. https://doi.org/10.1111/cgf.12726
  6. Cordonnier, G., Braun, J., Cani, M.-P., Benes, B., Galin, E., Peytavie, A., & Guérin, E. (2016). Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion. Computer Graphics Forum, 35(2), 165–175. https://doi.org/10.1111/cgf.12820
  7. Fišer, M., Benes, B., Galicia, J. G., Abdul-Massih, M., Aliaga, D. G., & Krs, V. (2016). Learning Geometric Graph Grammars. Proceedings of the 32Nd Spring Conference on Computer Graphics, 7–15. https://doi.org/10.1145/2948628.2948635
  8. Kang, H., Fiser, M., Shi, B., Sheibani, F., Hirst, P., & Benes, B. (2016). IMapple - Functional structural model of apple trees. 2016 IEEE International Conference on Functional-Structural Plant Growth Modeling, Simulation, Visualization and Applications (FSPMA), 90–97. https://doi.org/10.1109/FSPMA.2016.7818293
  9. Yeum, C. M., Dyke, S. J., Ramirez, J., & Benes, B. (2016). Big visual data analytics for damage classification in civil engineering. Transforming the Future of Infrastructure through Smarter Information: Proceedings of the International Conference on Smart Infrastructure and Construction, 27-29 June 2016, 569–574. https://doi.org/10.1680/tfitsi.61279.569
  10. Demir, I., Aliaga, D. G., & Benes, B. (2016). Proceduralization for editing 3d architectural models. 2016 Fourth International Conference on 3D Vision (3DV), 194–202. https://doi.org/10.1109/3DV.2016.28
  11. Kim, H., Dorantes, M. J., Schulze, D. G., & Benes, B. (2016). Computer Graphics Procedural Modeling of Soil Structure. In A. E. Hartemink & B. Minasny (Eds.), Digital Soil Morphometrics (pp. 133–144). Springer International Publishing. https://doi.org/10.1007/978-3-319-28295-4_9
  12. Moore, B. A., Yoo, I., Tyrrell, L. P., Benes, B., & Fernandez-Juricic, E. (2016). FOVEA: a new program to standardize the measurement of foveal pit morphology. PeerJ, 4, e1785. https://doi.org/https://doi.org/10.7717/peerj.1785
  13. Escobar-Castillejos, D., Noguez, J., Neri, L., Magana, A., & Benes, B. (2016). A review of simulators with haptic devices for medical training. Journal of Medical Systems, 40(4), 104. https://doi.org/https://doi.org/10.1007/s10916-016-0459-8

2015

  1. Emilien, A., Vimont, U., Cani, M.-P., Poulin, P., & Benes, B. (2015). WorldBrush: Interactive Example-Based Synthesis of Procedural Virtual Worlds. ACM Trans. Graph., 34(4). https://doi.org/10.1145/2766975
  2. Demir, I., Aliaga, D. G., & Benes, B. (2015). Coupled Segmentation and Similarity Detection for Architectural Models. ACM Trans. Graph., 34(4). https://doi.org/10.1145/2766923
  3. Chen, X., Zhang, H., Lin, J., Hu, R., Lu, L., Huang, Q., Benes, B., Cohen-Or, D., & Chen, B. (2015). Dapper: Decompose-and-Pack for 3D Printing. ACM Trans. Graph., 34(6). https://doi.org/10.1145/2816795.2818087
  4. Génevaux, J.-D., Galin, E., Peytavie, A., Guérin, E., Briquet, C., Grosbellet, F., & Benes, B. (2015). Terrain Modelling from Feature Primitives. Computer Graphics Forum, 34(6), 198–210. https://doi.org/10.1111/cgf.12530
  5. Kratt, J., Spicker, M., Guayaquil, A., Fiser, M., Pirk, S., Deussen, O., Hart, J. C., & Benes, B. (2015). Woodification: User-Controlled Cambial Growth Modeling. Computer Graphics Forum, 34(2), 361–372. https://doi.org/10.1111/cgf.12566
  6. Demir, I., Aliaga, D. G., & Benes, B. (2015). Procedural editing of 3d building point clouds. Proceedings of the IEEE International Conference on Computer Vision, 2147–2155.
  7. Yoo, I., Massih, M. A., Ziamtsov, I., Hassan, R., & Benes, B. (2015). Motion retiming by using bilateral time control surfaces. Computers & Graphics, 47, 59–67. https://doi.org/http://doi.org/10.1016/j.cag.2014.11.001
  8. Skorkovská, V., Kolingerová, I., & Benes, B. (2015). Hydraulic Erosion Modeling on a Triangular Mesh. In K. Růžičková & T. Inspektor (Eds.), Surface Models for Geosciences (pp. 237–247). Springer International Publishing. https://doi.org/10.1007/978-3-319-18407-4_20
  9. Zhuo, H., Zhou, S., Benes, B., & Whittinghill, D. (2015). User-Assisted Inverse Procedural Facade Modeling and Compressed Image Rendering. In G. Bebis, R. Boyle, B. Parvin, D. Koracin, I. Pavlidis, R. Feris, T. McGraw, M. Elendt, R. Kopper, E. Ragan, Z. Ye, & G. Weber (Eds.), Advances in Visual Computing (pp. 126–136). Springer International Publishing. https://doi.org/10.1007/978-3-319-27863-6_12
  10. Neri, L., Shaikh, U. A. S., Escobar-Castillejos, D., Magana, A. J., Noguez, J., & Benes, B. (2015). Improving the learning of physics concepts by using haptic devices. 2015 IEEE Frontiers in Education Conference (FIE), 1–7. https://doi.org/10.1109/FIE.2015.7344069

2014

  1. Pirk, S., Niese, T., Hädrich, T., Benes, B., & Deussen, O. (2014). Windy Trees: Computing Stress Response for Developmental Tree Models. ACM Trans. Graph., 33(6). https://doi.org/10.1145/2661229.2661252
  2. Vanek, J., Galicia, J. A. G., Benes, B., Měch, R., Carr, N., Šťava, O., & Miller, G. S. (2014). PackMerger: A 3D Print Volume Optimizer. Computer Graphics Forum, 33(6), 322–332. https://doi.org/10.1111/cgf.12353
  3. Vanek, J., Galicia, J. A. G., & Benes, B. (2014). Clever Support: Efficient Support Structure Generation for Digital Fabrication. Computer Graphics Forum, 33(5), 117–125. https://doi.org/10.1111/cgf.12437
  4. Šťava, O., Pirk, S., Kratt, J., Chen, B., Měch, R., Deussen, O., & Benes, B. (2014). Inverse Procedural Modelling of Trees. Computer Graphics Forum, 33(6), 118–131. https://doi.org/10.1111/cgf.12282
  5. Smelik, R. M., Tutenel, T., Bidarra, R., & Benes, B. (2014). A Survey on Procedural Modelling for Virtual Worlds. Computer Graphics Forum, 33(6), 31–50. https://doi.org/10.1111/cgf.12276
  6. Yoo, I., Vanek, J., Nizovtseva, M., Adamo-Villani, N., & Benes, B. (2014). Sketching human character animations by composing sequences from large motion database. The Visual Computer, 30(2), 213–227. https://doi.org/10.1007/s00371-013-0797-1
  7. Popescu, V., Benes, B., Rosen, P., Cui, J., & Wang, L. (2014). A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling. IEEE Computer Graphics and Applications, 34(04), 30–41. https://doi.org/10.1109/MCG.2014.21
  8. Zhou, S., Yoo, I., Benes, B., & Chen, G. (2014). A hybrid level-of-detail representation for large-scale urban scenes rendering. Computer Animation and Virtual Worlds, 25(3-4), 243–253. https://doi.org/10.1002/cav.1582
  9. Demir, I., Aliaga, D. G., & Benes, B. (2014). Proceduralization of Buildings at City Scale. 2014 2nd International Conference on 3D Vision, 1, 456–463. https://doi.org/10.1109/3DV.2014.31
  10. Schulze, D. G., Owens, P. R., Snyder, L. U., Van Scoyoc, G. E., Graveel, J. G., Steinhardt, G. C., Miller, C. C., Bracke, M. S., Glotzbach, R. J., & Benes, B. (2014). Integrating Spatial Educational Experiences (ISEE) into Crop, Soil, and Environmental Science Curricula. https://www.cabdirect.org/cabdirect/abstract/20113387015

2013

  1. Bojrab, M., Abdul-Massih, M., & Benes, B. (2013). Perceptual Importance of Lighting Phenomena in Rendering of Animated Water. ACM Trans. Appl. Percept., 10(1). https://doi.org/10.1145/2422105.2422107
  2. Kristof, P., Benes, B., Song, C. X., & Zhao, L. (2013). A system for large-scale visualization of streaming Doppler data. Big Data, 2013 IEEE International Conference On, 33–40. https://doi.org/10.1109/BigData.2013.6691711
  3. Benes, B., & Aliaga, D. (2013). Foreword to special section on advances in procedural modeling. Computers & Graphics, 37(4), A3. https://doi.org/https://doi.org/10.1016/j.cag.2013.02.001
  4. Génevaux, J.-D., Galin, É., Guérin, E., Peytavie, A., & Benes, B. (2013). Terrain Generation Using Procedural Models Based on Hydrology. ACM Trans. Graph., 32(4). https://doi.org/10.1145/2461912.2461996

2012

  1. Stava, O., Vanek, J., Benes, B., Carr, N., & Měch Radomı́r. (2012). Stress Relief: Improving Structural Strength of 3D Printable Objects. ACM Trans. Graph., 31(4). https://doi.org/10.1145/2185520.2185544
  2. Pirk, S., Stava, O., Kratt, J., Said, M. A. M., Neubert, B., Měch Radomı́r, Benes, B., & Deussen, O. (2012). Plastic Trees: Interactive Self-Adapting Botanical Tree Models. ACM Trans. Graph., 31(4). https://doi.org/10.1145/2185520.2185546
  3. Gurney, K. R., Razlivanov, I., Song, Y., Zhou, Y., Benes, B., & Abdul-Massih, M. (2012). Quantification of Fossil Fuel CO2 Emissions on the Building/Street Scale for a Large U.S. City. Environmental Science & Technology, 46(21), 12194–12202. https://doi.org/10.1021/es3011282
  4. Vanegas, C. A., Garcia-Dorado, I., Aliaga, D. G., Benes, B., & Waddell, P. (2012). Inverse Design of Urban Procedural Models. ACM Trans. Graph., 31(6). https://doi.org/10.1145/2366145.2366187
  5. Vanegas, C. A., Aliaga, D. G., & Benes, B. (2012). Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans. IEEE Transactions on Visualization and Computer Graphics, 18(10), 1627–1637. https://doi.org/10.1109/TVCG.2012.30

2011

  1. Vanek, J., Benes, B., Herout, A., & Stava, O. (2011). Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU. IEEE Computer Graphics and Applications, 31(6), 35–44. https://doi.org/10.1109/MCG.2011.66
  2. Liang, Z., Wildeson, I. H., Colby, R., Ewoldt, D. A., Zhang, T., Sands, T. D., Stach, E. A., Benes, B., & Garcı́a R. Edwin. (2011). Built-in Electric Field Minimization in (In, Ga)N Nanoheterostructures. Nano Letters, 11(11), 4515–4519. https://doi.org/10.1021/nl1044605
  3. Benes, B., Massih, M. A., Jarvis, P., Aliaga, D. G., & Vanegas, C. A. (2011). Urban Ecosystem Design. Symposium on Interactive 3D Graphics and Games, 167–174. https://doi.org/10.1145/1944745.1944773
  4. Abdul-Massih, M., Benes, B., Zhang, T., Platzer, C., Leavenworth, W., Zhuo, H., García, E. R., & Liang, Z. (2011). Augmenting Heteronanostructure Visualization with Haptic Feedback. In G. Bebis, R. Boyle, B. Parvin, D. Koracin, S. Wang, K. Kyungnam, B. Benes, K. Moreland, C. Borst, S. DiVerdi, C. Yi-Jen, & J. Ming (Eds.), Advances in Visual Computing (pp. 627–636). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-24031-7_63
  5. Galin, E., Peytavie, A., Guérin, E., & Benes, B. (2011). Authoring Hierarchical Road Networks. Computer Graphics Forum, 30(7), 2021–2030. https://doi.org/10.1111/j.1467-8659.2011.02055.x
  6. Andrysco, N., Rosen, P., Popescu, V., Benes, B., & Gurney, K. R. (2011). Experiences in Disseminating Educational Visualizations. In G. Bebis, R. Boyle, B. Parvin, D. Koracin, S. Wang, K. Kyungnam, B. Benes, K. Moreland, C. Borst, S. DiVerdi, C. Yi-Jen, & J. Ming (Eds.), Advances in Visual Computing (pp. 239–248). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-24031-7_24
  7. Benes, B., Št’ava, O., Měch, R., & Miller, G. (2011). Guided Procedural Modeling. Computer Graphics Forum, 30(2), 325–334. https://doi.org/10.1111/j.1467-8659.2011.01886.x
  8. Štava, O., & Benes, B. (2011). Chapter 35 - Connected Component Labeling in CUDA. In W.-mei W. Hwu (Ed.), GPU Computing Gems Emerald Edition (pp. 569–581). Morgan Kaufmann. https://doi.org/10.1016/B978-0-12-384988-5.00035-8
  9. Magana, A. J., & Benes, B. (2011). A Guided Inquiry-Based Learning Approach to High Performance Computer Graphics Education. American Society for Engineering Education.

2010

  1. Vanegas, C. A., Aliaga, D. G., & Benes, B. (2010). Building reconstruction using manhattan-world grammars. Computer Vision and Pattern Recognition (CVPR), 2010 IEEE Conference On, 358–365. https://doi.org/10.1109/CVPR.2010.5540190
  2. Št’ava, O., Benes, B., Měch, R., Aliaga, D. G., & Krištof, P. (2010). Inverse Procedural Modeling by Automatic Generation of L-systems. Computer Graphics Forum, 29(2), 665–674. https://doi.org/10.1111/j.1467-8659.2009.01636.x
  3. Schulze, D. G., Owens, P. R., Mitzman, S., Snyder, L. J. U., Scoyoc, G. E. V., Graveel, J. G., Steinhardt, G., Miller, C. C., Bracke, M. S., Glotzbach, R. J., Kocur, L. A., Benes, B., Neely, T., Wiggington, M., Nielson, R. M., Gilkes, R. J., & Prakongkep, N. (2010). Isee-Integrating spatial educational experiences into soil, crop, and environmental sciences. 19th World Congress of Soil Science, Soils for a Changing World.
  4. Málková, M., Parus, J., Kolingerová, I., & Benes, B. (2010). An intuitive polygon morphing. The Visual Computer, 26(3), 205–215. https://doi.org/10.1007/s00371-009-0396-3

2009

  1. Stava, O., Benes, B., & Krivanek, J. (2009). Interactive Hydraulic Erosion on the GPU. In W. Engel (Ed.), ShaderX 7 - Advanced Rendering Techniques. Oxford University Press.
  2. Vanegas, C. A., Aliaga, D. G., Benes, B., & Waddell, P. A. (2009). Interactive Design of Urban Spaces Using Geometrical and Behavioral Modeling. ACM SIGGRAPH Asia 2009 Papers. https://doi.org/10.1145/1661412.1618457
  3. Krištof, P., Benes, B., Křivánek, J., & Št’ava, O. (2009). Hydraulic Erosion Using Smoothed Particle Hydrodynamics. Computer Graphics Forum, 28(2), 219–228. https://doi.org/10.1111/j.1467-8659.2009.01361.x
  4. Benes, B., Andrysco, N., & Št’ava, O. (2009). Interactive Modeling of Virtual Ecosystems. Proceedings of the Fifth Eurographics Conference on Natural Phenomena, 9–16. https://doi.org/10.5555/2381692.2381694
  5. Vanegas, C. A., Aliaga, D. G., Benes, B., & Waddell, P. (2009). Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery. IEEE Transactions on Visualization and Computer Graphics, 15(3), 424–435. https://doi.org/10.1109/TVCG.2008.193
  6. Andrysco, N., Gurney, K. R., Benes, B., & Corbin, K. (2009). Visual Exploration of the Vulcan CO2 Data. IEEE Computer Graphics and Applications, 29(1), 6–11. https://doi.org/10.1109/MCG.2009.19

2008

  1. Sundaram, V., Zhao, L., Song, C. X., Benes, B., Veeramacheneni, R., & Kristof, P. (2008). Real-time Data Delivery and Remote Visualization through Multi-layer Interfaces. 2008 Grid Computing Environments Workshop, 1–10. https://doi.org/10.1109/GCE.2008.4738439
  2. Andrysco, N., Benes, B., & Gurney, K. (2008). Interactive poster: Visual analytic techniques for CO2 emissions and concentrations in the United States. 2008 IEEE Symposium on Visual Analytics Science and Technology, 173–174. https://doi.org/10.1109/VAST.2008.4677372
  3. Št’ava, O., Benes, B., Brisbin, M., & Křivánek, J. (2008). Interactive Terrain Modeling Using Hydraulic Erosion. Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 201–210. https://doi.org/10.5555/1632592.1632622
  4. Aliaga, D. G., Vanegas, C. A., & Benes, B. (2008). Interactive Example-Based Urban Layout Synthesis. ACM SIGGRAPH Asia 2008 Papers. https://doi.org/10.1145/1457515.1409113
  5. Sundaram, V., Ru, Y., Benes, B., Zhao, L., Song, X. C., Park, T., Bertoline, G., & Huber, M. (2008). An integrated system for near real-time 3d visualization of nexrad level ii data using teragrid. TeraGrid 2008 Conference.
  6. Andrysco, N., Beneš, B., & Brisbin, M. (2008). Permeable and absorbent materials in fluid simulations. EUROGRAPHICS/ACM SIGGRAPH Symposium on Computer Animation.
  7. Aliaga, D. G., Benes, B., Vanegas, C. A., & Andrysco, N. (2008). Interactive Reconfiguration of Urban Layouts. IEEE Computer Graphics and Applications, 28(03), 38–47. https://doi.org/10.1109/MCG.2008.55

2007

  1. Foldes, D., & Benes, B. (2007). Occlusion-Based Snow Accumulation Simulation. In J. Dingliana & F. Ganovelli (Eds.), Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007). The Eurographics Association. https://doi.org/10.2312/PE/vriphys/vriphys07/035-041
  2. Brisbin, M., & Benes, B. (2007). Interval-Based Motion Blending for Hand Grasping. In I. S. Lim & D. Duce (Eds.), Theory and Practice of Computer Graphics. The Eurographics Association. https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/201-205
  3. Benes, B. (2007). Real-Time Erosion Using Shallow Water Simulation. In J. Dingliana & F. Ganovelli (Eds.), Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007). The Eurographics Association. https://doi.org/10.2312/PE/vriphys/vriphys07/043-050
  4. Dorjgotov, E., Benes, B., & Madhavan, K. (2007). An Immersive Granular Material Visualization System with Haptic Feedback. In I. S. Lim & D. Duce (Eds.), Theory and Practice of Computer Graphics. The Eurographics Association. https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/107-113

2006

  1. Hartman, C., & Benes, B. (2006). Autonomous boids. Computer Animation and Virtual Worlds, 17(3‐4), 199–206. https://doi.org/10.1002/cav.123
  2. Benes, B., Těšínský, V., Hornyš, J., & Bhatia, S. K. (2006). Hydraulic erosion. Computer Animation and Virtual Worlds, 17(2), 99–108. https://doi.org/10.1002/cav.77
  3. Adamo-Villani, N., Benes, B., Brisbin, M., & Hyland, B. (2006). A Natural Interface for Sign Language Mathematics. In G. Bebis, R. Boyle, B. Parvin, D. Koracin, P. Remagnino, A. Nefian, G. Meenakshisundaram, V. Pascucci, J. Zara, J. Molineros, H. Theisel, & T. Malzbender (Eds.), Advances in Visual Computing (pp. 70–79). Springer Berlin Heidelberg. https://doi.org/10.1007/11919476_8
  4. Rogers, T. J., Benes, B., & Bertoline, G. (2006). Towards a Modular Network-Distributed Mixed-Reality Learning Space System. In G. Bebis, R. Boyle, B. Parvin, D. Koracin, P. Remagnino, A. Nefian, G. Meenakshisundaram, V. Pascucci, J. Zara, J. Molineros, H. Theisel, & T. Malzbender (Eds.), Advances in Visual Computing (pp. 637–646). Springer Berlin Heidelberg. https://doi.org/10.1007/11919629_64
  5. Benes, B., Dorjgotov, E., Arns, L., & Bertoline, G. (2006). Granular material interactive manipulation: Touching sand with haptic feedback. Journal of WSCG, 295–304.
  6. Kolingerová, I., März, P., & Benes, B. (2006). Tensor Product Surfaces as Rewriting Process. Proceedings of the 22nd Spring Conference on Computer Graphics, 107–112. https://doi.org/10.1145/2602161.2602173
  7. Benes, B. (2006). Physically-Based Hydraulic Erosion. Proceedings of the 22nd Spring Conference on Computer Graphics, 17–22. https://doi.org/10.1145/2602161.2602163
  8. Benes, B., & Tesinsky, V. (2006). A Compression Scheme for Volumetric Animation of Running Water. In K. Wojciechowski, B. Smolka, H. Palus, R. S. Kozera, W. Skarbek, & L. Noakes (Eds.), Computer Vision and Graphics: International Conference, ICCVG 2004, Warsaw, Poland, September 2004, Proceedings (pp. 1063–1068). Springer Netherlands. https://doi.org/10.1007/1-4020-4179-9_155

2005

  1. Espinosa, E. D., Noguez, J., Benes, B., & Bueno, A. (2005). POLizied E-Learning Using Contract Management. Comput. Educ., 45(1), 75–103. https://doi.org/10.1016/j.compedu.2004.04.012
  2. Benes, B., & Arriaga, X. (2005). Table Mountains by Virtual Erosion. In P. Poulin & E. Galin (Eds.), Eurographics Workshop on Natural Phenomena. The Eurographics Association. https://doi.org/10.2312/NPH/NPH05/033-039
  3. Dvorak, J., Hamata, V., Skacilik, J., & Benes, B. (2005). Boosting up architectural design education with virtual reality. CEMVR, 5, 95–200.
  4. Hernández, E., & Benes, B. (2005). Robin Hood’s Algorithm for Time-Critical Level of Detail. Computer Graphics and Applications (Graphi Con’2005), Fifteenth International Conference.
  5. Benes, B., & Villanueva, N. G. (2005). GI-COLLIDE: Collision Detection with Geometry Images. Proceedings of the 21st Spring Conference on Computer Graphics, 95–102. https://doi.org/10.1145/1090122.1090139

2004

  1. Benes, B., & Roa, T. (2004). Simulating desert scenery. Journal of WSCG.
  2. Benes, B., & Guerrero, J. M. S. (2004). Clustering in virtual plant ecosystems. WSCG SHORT Communication Papers Proceedings.
  3. Žára Jiřı́, Benes, B., Sochor Jiřı́, & Felkel, P. (2004). Modernı́ počı́tačová grafika. Computer press.
  4. Zara, J., Benes, B., & Rodarte, R. R. (2004). Virtual campeche: A Web based virtual three-dimensional tour. Proceedings of the Fifth Mexican International Conference in Computer Science, 2004. ENC 2004., 133–140. https://doi.org/10.1109/ENC.2004.1342598

2003

  1. Benes, B., & Espinosa, E. D. (2003). Modeling virtual ecosystems with the proactive guidance of agents. Computer Animation and Social Agents, 2003. 16th International Conference On, 126–131. https://doi.org/10.1109/CASA.2003.1199313
  2. Benes, B., Cordoba, J. A., & Soto, J. M. (2003). Interacting agents with memory in virtual ecosystems. Journal of WSCG.
  3. Benes, B., & Cordóba, J. A. (2003). Modeling virtual gardens by autonomous procedural agents. Proceedings of Theory and Practice of Computer Graphics, 2003., 58–65. https://doi.org/10.1109/TPCG.2003.1206931

2002

  1. Beneš, B. (2002). A stable modeling of large plant ecosystems. Proceedings of the International Conference on Computer Vision and Graphics, 94–101.
  2. Benes, B. (2002). Load Balancing in Parallel Implementation of Hydraulic Erosion Visual Simulations. Second IEEE International Symposium on Advanced Distributed Computing Systems.
  3. Benes, B., & Millán, E. U. (2002). Virtual Climbing Plants Competing for Space. Computer Animation, 33. https://doi.org/10.1109/CA.2002.1017504
  4. Benes, B., & Forsbach, R. (2002). Visual simulation of hydraulic erosion. Journal of WSCG.

2001

  1. Benes, B., & Forsbach, R. (2001). Layered data representation for visual simulation of terrain erosion. Proceedings Spring Conference on Computer Graphics, 80–86. https://doi.org/10.1109/SCCG.2001.945341
  2. Benes, B., & Espinosa, E. (2001). Using particles for 3D texture sculpting. The Journal of Visualization and Computer Animation, 12(4), 191–201. https://doi.org/10.1002/vis.263
  3. Benes, B., & Forsbach, R. (2001). Parallel Implementation of Terrain Erosion Applied to the Surface of Mars. Proceedings of the 1st International Conference on Computer Graphics, Virtual Reality and Visualisation, 53–57. https://doi.org/10.1145/513867.513880

Older

  1. Benes, B. (1998). Skylight approximation for simulation of plant development. Proceedings. 1998 IEEE Conference on Information Visualization. An International Conference on Computer Visualization and Graphics (Cat. No. 98TB100246), 146–150. https://doi.org/10.1109/IV.1998.694212
  2. Benes, B. (1997). Visual Model of Plant Development with Respect to Influence of Light. In D. Thalmann & M. van de Panne (Eds.), Computer Animation and Simulation ’97 (pp. 125–136). Springer Vienna. https://doi.org/10.1007/978-3-7091-6874-5_9
  3. Benes, B. (1996). An efficient estimation of light in simulation of plant development. In R. Boulic & G. Hégron (Eds.), Computer Animation and Simulation ’96 (pp. 153–165). Springer Vienna. https://doi.org/10.1007/978-3-7091-7486-9_11