High Performance Computer Graphics Laboratory at Purdue University is a research laboratory in the fields of procedural modeling, computer and computational graphics, real-time rendering, visualization, computer animation, and perceptual problems. You can learn more about our research on this page and on the list of publications.
We have a paper entitled "A System for Large-Scale Visualization of Streaming Doppler Data accepted to first IEEE Workshop on Big Data Visualization, held on 6th of October in Santa Clara, CA.
A paper entitled "Terrain Generation Using Procedural Models Based on Hydrology" has been accepted to SIGGRAPH 2013 conference. Find out more.
|3D printing in the news||2013-04-19|
An article in Scientific American writes about our work in the field of 3D printing and how is it affecting the world of manufacturing. You can read the article here.
|Hestia project in the news||2012-10-09|
Hestia is a project focused on visualizing dynamic emissions of CO2 in the atmosphere (project site). Article about this project has recently appeared in the Arizona State University news. As a response, many other articles about ths project appeared, namely:Youtube video with project demonstration.
|Improving structural strength of 3D printed objects||2012-09-18|
We are presenting our framework capable of analyze typical structural problems with 3D printing and also repair them. More in Purdue News.
|HyungSeok Kim||Interactive Contents and Interaction Methods in Collaborative Workspace|
|Eric Galin||Procedural Modeling of Large Virtual Worlds|
|Vera Skorkovska||Modeling of Erosion Impact on the Terrain|
|Tomas Vomacka||Virtual Crowd Survey: Recent Problems & Solutions|
|Juraj Vanek & Michel Abdul||Tips for getting and surviving an internship|
|Radomir Mech||Research in Visual Compute Lab at Adobe|
|Bedrich Benes||Complex Cities, Biologically-Based Plants, and Terrain Modeling for Computer Graphics|
|Ivana Kolingerova||Triangulations for Computer Graphics Applications|
|Juraj Vanek||Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on GPU.|
|Michael Jones||Curvature Estimation in Directable Weathering of Exposed Rock|
|Oliver Deussen||Non-realistic rendering in computer graphics and its practical uses|