High Performance Computer Graphics Laboratory at Purdue University is a research laboratory in the fields of procedural modeling, computer and computational graphics, real-time rendering, visualization, computer animation, and perceptual problems. You can learn more about our research on this page and on the list of publications.

HPCG YouTube Channel
Purdue CUDA Teaching Center
Digital map of Grand Canyon with applied physics based tools for large terrain editing running on the GPU

News

Two papers accepted to SIGGRAPH 20122012-04-24

Two of our papers, Plastic Trees: Interactive Self-Adapting Botanical Tree Models and Stress Relief: Improving Structural Strength of 3D Printable Objects have been accepted to SIGGRAPH 2012 conference. Details here and here

Talks

Visit of Dr. Radomir Mech2012-04-08

Dr. Radomir Mech from Adobe Inc. will have a presentation about the Research in Visual Compute Lab at Adobe. Presentation will take place in BRNG 2290 at April, 12th, 10.00-11.30am.

PDF with presentation
Prof. Benes' talk at University of Puerto Rico2012-03-22

Bedrich Benes: "Complex Cities, Biologically-Based Plants, and Terrain Modeling for Computer Graphics"

Presentation of Dr. Kolingerova2011-11-07

Ivana Kolingerova: "Triangulations for Computer Graphics Applications"

PDF with presentation
Juraj Vanek's talk at CS2011-11-02

Juraj Vanek: Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on GPU.

PDF with presentation
Presentation of prof. Michael Jones2011-10-24

Michael Jones: "Curvature Estimation in Directable Weathering of Exposed Rock"

PDF with presentation
Visit and presentation of prof. Oliver Deussen 2011-09-27

Oliver Deussen: Non-realistic rendering in computer graphics and its practical uses"