High Performance Computer Graphics Laboratory at Purdue University is a research laboratory in the fields of procedural modeling, computer and computational graphics, real-time rendering, visualization, computer animation, and perceptual problems. You can learn more about our research on this page and on the list of publications.

Ph.D. positions available!


HPCG YouTube Channel Purdue CUDA Teaching Center

News

Congratulations to successful defense2014-04-21

Two members of our lab successfully defended their theses. Juraj Vanek, a Ph.D. candidate, defended his dissertation titled "3D Model Optimization for 3D Printing". Gustavo Alejandro Guayaquil, a M.S. candidate, defended his thesis "Woodification of polygonal meshes".

Two papers accepted to Computer Graphics Forum2014-03-21

Our papers named PackMerger: A 3D Print Volume Optimizer and Inverse Procedural Modeling of Trees has been accepted to Computer Graphics Forum. Details about both papers are available here and here.

Computer Animation and Virtual Worlds2014-03-18

Our paper titled A Hybrid Level of Detail Representation for Large-Scale Urban Scenes Rendering has been accepted to Computer Animation and Virtual Worlds journal.

CUDA and parallel programming in the news2014-01-31

Purdue Exponent has published an article about how the knowledge of CUDA and parallel programming can help students to increase their value in job markets and what are the advantages of this technology for companies. Link to article

CUDA Teaching Center at Purdue2014-01-28

Dr. Benes is a leader of CUDA Teaching Center at Purdue that offers cutting-edge skills to graduate students and helping them to find good jobs after graduation. A course CGT 620 "Introduction to CUDA" will be offered in 2014 to teach students how to use tremendous parallel processing power of modern GPUs. Full article here.

Talks

PresenterTopic
HyungSeok KimInteractive Contents and Interaction Methods in Collaborative Workspace
Eric GalinProcedural Modeling of Large Virtual Worlds
Vera SkorkovskaModeling of Erosion Impact on the Terrain
Tomas VomackaVirtual Crowd Survey: Recent Problems & Solutions
Juraj Vanek & Michel AbdulTips for getting and surviving an internship
Radomir MechResearch in Visual Compute Lab at Adobe
Bedrich BenesComplex Cities, Biologically-Based Plants, and Terrain Modeling for Computer Graphics
Ivana KolingerovaTriangulations for Computer Graphics Applications
Juraj VanekLarge-Scale Physics-Based Terrain Editing Using Adaptive Tiles on GPU.
Michael JonesCurvature Estimation in Directable Weathering of Exposed Rock
Oliver Deussen Non-realistic rendering in computer graphics and its practical uses