High Performance Computer Graphics Laboratory at Purdue University is a research laboratory in the fields of procedural modeling, computer and computational graphics, real-time rendering, visualization, computer animation, and perceptual problems. You can learn more about our research on this page and on the list of publications.

Ph.D. positions available!

HPCG YouTube Channel Purdue CUDA Teaching Center


Congratulations to Dr. Michel2014-08-06

One of the lab members, Michel Abdul Massih Said, defend successfully his doctoral dissertation, "Motion Style Retargeting" and now is moving to Tokyo to work for the Japanese video-game company Square Enix.

Computer Graphics Forum 2014-08-06

The paper Clever Support: Efficient Support Structure Generation for Digital Fabrication was accepted to the 12th Symposium on Geometry Processing hosted at Cardiff, UK.

Congratulations to successful defense2014-04-21

Two members of our lab successfully defended their theses. Juraj Vanek, a Ph.D. candidate, defended his dissertation titled "3D Model Optimization for 3D Printing". Gustavo Alejandro Guayaquil, a M.S. candidate, defended his thesis "Woodification of polygonal meshes".

Two papers accepted to Computer Graphics Forum2014-03-21

Our papers named PackMerger: A 3D Print Volume Optimizer and Inverse Procedural Modeling of Trees has been accepted to Computer Graphics Forum. Details about both papers are available here and here.

Computer Animation and Virtual Worlds2014-03-18

Our paper titled A Hybrid Level of Detail Representation for Large-Scale Urban Scenes Rendering has been accepted to Computer Animation and Virtual Worlds journal.


HyungSeok KimInteractive Contents and Interaction Methods in Collaborative Workspace
Eric GalinProcedural Modeling of Large Virtual Worlds
Vera SkorkovskaModeling of Erosion Impact on the Terrain
Tomas VomackaVirtual Crowd Survey: Recent Problems & Solutions
Juraj Vanek & Michel AbdulTips for getting and surviving an internship
Radomir MechResearch in Visual Compute Lab at Adobe
Bedrich BenesComplex Cities, Biologically-Based Plants, and Terrain Modeling for Computer Graphics
Ivana KolingerovaTriangulations for Computer Graphics Applications
Juraj VanekLarge-Scale Physics-Based Terrain Editing Using Adaptive Tiles on GPU.
Michael JonesCurvature Estimation in Directable Weathering of Exposed Rock
Oliver Deussen Non-realistic rendering in computer graphics and its practical uses