High Performance Computer Graphics Laboratory at Purdue University is a research laboratory in the fields of procedural modeling, computer and computational graphics, real-time rendering, visualization, computer animation, and perceptual problems. You can learn more about our research on this page and on the list of publications.
|Paper accepted to Computer Graphics Forum||2014-03-21|
Our paper named Inverse Procedural Modeling of Trees has been accepted to Computer Graphics Forum. The website about the paper is available here
|Computer Animation and Virtual Worlds||2014-03-18|
Our paper titled A Hybrid Level of Detail Representation for Large-Scale Urban Scenes Rendering has been accepted to Computer Animation and Virtual Worlds journal.
|CUDA and parallel programming in the news||2014-01-31|
Purdue Exponent has published an article about how the knowledge of CUDA and parallel programming can help students to increase their value in job markets and what are the advantages of this technology for companies. Link to article
|CUDA Teaching Center at Purdue||2014-01-28|
Dr. Benes is a leader of CUDA Teaching Center at Purdue that offers cutting-edge skills to graduate students and helping them to find good jobs after graduation. A course CGT 620 "Introduction to CUDA" will be offered in 2014 to teach students how to use tremendous parallel processing power of modern GPUs. Full article here.
We have a paper entitled "A System for Large-Scale Visualization of Streaming Doppler Data accepted to first IEEE Workshop on Big Data Visualization, held on 6th of October in Santa Clara, CA.
|HyungSeok Kim||Interactive Contents and Interaction Methods in Collaborative Workspace|
|Eric Galin||Procedural Modeling of Large Virtual Worlds|
|Vera Skorkovska||Modeling of Erosion Impact on the Terrain|
|Tomas Vomacka||Virtual Crowd Survey: Recent Problems & Solutions|
|Juraj Vanek & Michel Abdul||Tips for getting and surviving an internship|
|Radomir Mech||Research in Visual Compute Lab at Adobe|
|Bedrich Benes||Complex Cities, Biologically-Based Plants, and Terrain Modeling for Computer Graphics|
|Ivana Kolingerova||Triangulations for Computer Graphics Applications|
|Juraj Vanek||Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on GPU.|
|Michael Jones||Curvature Estimation in Directable Weathering of Exposed Rock|
|Oliver Deussen||Non-realistic rendering in computer graphics and its practical uses|