High Performance Computer Graphics Laboratory at Purdue University is a research laboratory in the fields of procedural modeling, computer and computational graphics, real-time rendering, visualization, computer animation, and perceptual problems. You can learn more about our research on this page and on the list of publications.
|Congratulations to Dr. Michel||2014-08-06|
One of the lab members, Michel Abdul Massih Said, defend successfully his doctoral dissertation, "Motion Style Retargeting" and now is moving to Tokyo to work for the Japanese video-game company Square Enix.
|Computer Graphics Forum ||2014-08-06|
The paper Clever Support: Efficient Support Structure Generation for Digital Fabrication was accepted to the 12th Symposium on Geometry Processing hosted at Cardiff, UK.
|Congratulations to successful defense||2014-04-21|
Two members of our lab successfully defended their theses. Juraj Vanek, a Ph.D. candidate, defended his dissertation titled "3D Model Optimization for 3D Printing". Gustavo Alejandro Guayaquil, a M.S. candidate, defended his thesis "Woodification of polygonal meshes".
|Two papers accepted to Computer Graphics Forum||2014-03-21|
Our papers named PackMerger: A 3D Print Volume Optimizer and Inverse Procedural Modeling of Trees has been accepted to Computer Graphics Forum. Details about both papers are available here and here.
|Computer Animation and Virtual Worlds||2014-03-18|
Our paper titled A Hybrid Level of Detail Representation for Large-Scale Urban Scenes Rendering has been accepted to Computer Animation and Virtual Worlds journal.
|HyungSeok Kim||Interactive Contents and Interaction Methods in Collaborative Workspace|
|Eric Galin||Procedural Modeling of Large Virtual Worlds
|Vera Skorkovska||Modeling of Erosion Impact on the Terrain|
|Tomas Vomacka||Virtual Crowd Survey: Recent Problems & Solutions|
|Juraj Vanek & Michel Abdul||Tips for getting and surviving an internship |
|Radomir Mech||Research in Visual Compute Lab at Adobe|
|Bedrich Benes||Complex Cities, Biologically-Based Plants, and Terrain Modeling for Computer Graphics|
|Ivana Kolingerova||Triangulations for Computer Graphics Applications|
|Juraj Vanek||Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on GPU.|
|Michael Jones||Curvature Estimation in Directable Weathering of Exposed Rock|
|Oliver Deussen ||Non-realistic rendering in computer graphics and its practical uses|