High Performance Computer Graphics Laboratory at Purdue University is a research laboratory in the fields of procedural modeling, computer and computational graphics, real-time rendering, visualization, computer animation, and perceptual problems. You can learn more about our research on this page and on the list of publications.

HPCG YouTube Channel Purdue CUDA Teaching Center

News

!!! SIGGRAPH 2013 !!! 2013-04-19

A paper named "Terrain Generation Using Procedural Models Based on Hydrology" has been accepted to SIGGRAPH 2013 conference. Find out more.

!!! 3D printing in the news !!!2013-04-19

An article in Purdue Exponent writes about our work in the field of 3D printing and how is it affecting the world of manufacturing. You can read the article here.

Paper accepted for The Visual Computer2013-04-01

Our paper titled "Sketching Human Character Animations by Composing Sequences from Large Motion Database" has been accepted to The Visual Computer journal. More information and paper itself can be find here.

Two posters accepted to nVidia GTC 2013 conference2013-02-04

We will be presenting two posters at nVidia GPU Technology Conference 2013 at March, 18 in San Jose, CA. Juraj Vanek will present GPU-accelerated simulation of hydraulic erosion and Innfarn Yoo poster about interactive sketch-based animations with large motion database running on CUDA.

Hestia project in the news2012-10-09

Hestia is a project focused on visualizing dynamic emissions of CO2 in the atmosphere (project site). Article about this project has recently appeared in the Arizona State University news. As a response, many other articles about ths project appeared, namely:

Available is also an Youtube video with project demonstration.

Talks

PresenterTopic
! NEW ! HyungSeok KimInteractive Contents and Interaction Methods in Collaborative Workspace
When: Apr 22th, 12:00pm - 1:00pm
Where: KNOY B031
Eric GalinProcedural Modeling of Large Virtual Worlds
When: Dec 4th, 12:00pm - 1:00pm
Where: POTR B050
Vera SkorkovskaModeling of Erosion Impact on the Terrain. When: Tuesday, 10/16 at 12.00pm. Where: KNOY B033
Tomas VomackaVirtual Crowd Survey: Recent Problems & Solutions. When: Tuesday, 10/16 at 12.00pm. Where: KNOY B033
Juraj Vanek & Michel AbdulTips for getting and surviving an internship
Wednesday 09/12, 5:30pm at KNOY B016
Radomir MechResearch in Visual Compute Lab at Adobe
Bedrich BenesComplex Cities, Biologically-Based Plants, and Terrain Modeling for Computer Graphics
Ivana KolingerovaTriangulations for Computer Graphics Applications
Juraj VanekLarge-Scale Physics-Based Terrain Editing Using Adaptive Tiles on GPU.
Michael JonesCurvature Estimation in Directable Weathering of Exposed Rock
Oliver Deussen Non-realistic rendering in computer graphics and its practical uses